Thanks, all. These were fun shots. I've passed by this window (a curved wall of glass block) for years and have always thoughtit would make a good shot. Today, while finalizing the details on a Salt workshop I will be doing soon at the facility which houses this wall of glass, I noted how nicely the partly cloudy skies accentuated the seams while articulating the buildings in the background. As always, I had my gear with me so set up the tripod and shot a series of images.
All of these have been done using a modified HDR in CS6. There is no tone mapping in any of the images and 75% of the image was processed using ACR only. I did do a couple of tweeks in CS6 as well as the merge to HDR Pro. Each image consists of 6, 2 stop exposures. So far, this has been a combination of a link I posted recently and some fiddly-diddling of my own design.
I like what HDR can do for an image but cannot stand the heavy tone-mapped, super gritty, over-saturated look so many people attribute to what an HDR should look like. What I am doing is to use the sttributes of the dynamic range without blistering every pixel. So far, I am pleased witht the result.
The last Three Fan Foyer shot was made using the same process described above.