Sean DeMerchant
Inactive
For those who are unaware PS CS 4 has allowed users to have their video card render screen data while the CPU just works on the image data. With a fast enough supported video card one could potentially greatly improve the performance of a recent slow dual core machine.
I have a not so recent 2.2 GHz Athlon 64 X2 machine with 3 GB of RAM and a not so recent Geforce 6800 GS 256 MB video card. PS CS 3 performance is fine for my needs and so is CS 4. Panoramas, HDR, and many layered images could benefit from more RAM, but working with only one large image at a time solves most memory issues. Faster disk would more greatly affect my workflow than a faster CPU as dealing with large image collections tends to be IO and not CPU bound.
Looking at the supported video card list you will see my cards CPU family listed at the very bottom. Compared with my CPU the GPU performance is close. The GPU is rather limited at 256 MB and has redraw issues when moving from corner to corner in images at 8 MP. Other than that it seems to perform okay. This makes the upgrade to a recent 1 GB gaming card at the bottom of the top of the line seem pontentially inviting at the $200 USD pricepoint. Has anyone found this helpful? But my interest is simply in smoothing out system performance and not speeding it up greatly.
Would anyone using PS CS 4 care to share their experiences with using their video card to calculate screen data?
thanks,
Sean
I have a not so recent 2.2 GHz Athlon 64 X2 machine with 3 GB of RAM and a not so recent Geforce 6800 GS 256 MB video card. PS CS 3 performance is fine for my needs and so is CS 4. Panoramas, HDR, and many layered images could benefit from more RAM, but working with only one large image at a time solves most memory issues. Faster disk would more greatly affect my workflow than a faster CPU as dealing with large image collections tends to be IO and not CPU bound.
Looking at the supported video card list you will see my cards CPU family listed at the very bottom. Compared with my CPU the GPU performance is close. The GPU is rather limited at 256 MB and has redraw issues when moving from corner to corner in images at 8 MP. Other than that it seems to perform okay. This makes the upgrade to a recent 1 GB gaming card at the bottom of the top of the line seem pontentially inviting at the $200 USD pricepoint. Has anyone found this helpful? But my interest is simply in smoothing out system performance and not speeding it up greatly.
Would anyone using PS CS 4 care to share their experiences with using their video card to calculate screen data?
thanks,
Sean