Hi Klaus,
Thanks for the link. I do not know if all the images were linear stitch examples, but it gives an unnatural distortion in many instances, although possibly geometrically accurate. It depends on the subject, and how the result is being presented or viewed, and the purpose. My intention in suggesting it was purely for flat surfaces - e.g. copying a large painting. If there is any depth to the image, you either have to be very selective in choosing the camera positions, and/or how you fudge the overlapping images. I have taken images of lengths of hedgerows, for example, linearly stitched, and trees in the background and clouds are duplicated, but for my purposes, it didn't matter, or a clone tool got the result good enough. I think for a room, with normal furniture or bookshelves, say, not bare walls, you would need a lens with a very narrow field of view, and take many images. For a room, where normally you would stand and look about you, then the spherical panoramic stitching will appear more natural. For more scientific purposes, then I think that linear stitching is required, at least with the current state of the art/affordability.
http://www.klausesser.de/VinKugelH.mov is very good, appears very natural, if you pan/rotate at the camera level, and somehow, I want to walk down the shop... However, if you look up or down, and then pan, the perspective looks unnatural. This is possibly related to the fact that you are not moving your head, which possibly switches in some sort of neural compensation for the real image orientation, and reality's larger size and so on and so forth.
Bath city council, it must have been ten or twelve years ago, took a number of images of their Georgian house fronts, and built them into the 'doom' virtual reality game engine. Builders/developers/architects, then merged in their proposed alterations, so that an impression of the changes could be obtained. Obviously the detail was not as we would expect now, but afaik, the images were all captured hand held, and linearly stitched.
Now, just for fun, get a couple of dozen cheap point and shoots, mount them on a spherical array, fire them all at the same time (a bit like a time slicing array) Correct the results in software.
Best wishes,
Ray